Telesimulation Program         


¡Let's Keep Teaching!

The purpouse of INSPIRE is to present an innovative alternative that combines existing resources to develop different skills among students of health sciences with virtual simulation as a learning tool. 



Across Latin America, education systems have been severely affected since the COVID 19 pandemic. Schools and universities have closed their physical doors, forcing millions out of the classroom. How do we create solutions to mitigate the effects of this paradigm shifts? How can we continue to learn and how can we continue to pursue the challenge of chanching attitudes, learning new skills and improving knowledge from virtuality?

Virtual simulation is defined as the reality represented on a computer screen and is widely accepted among students. This definition encompasses a variety of systems that use different technologies and address various learning needs. The students play the role of a health professional who makes decisions about the diagnosis, compementary investigation, management and follow-up of the patient. 

Virtual patient education provides an active form of learning that is beneficial for clinical reasoning skills and for discovering the non-technical skills involved in the daily practice of any professional.


Activities in our Virtual Hospital


Audiovisual solution that allows the evaluation of the activity.


Immersion in synchronous virtual simulation scenarios 


Teaching guide through further analysis


Design of ad hoc scenarios


Colaborative work with the teachers in charge


  • Permite la educación, capacitación y evaluación a distancia de los estudiantes.

  • Elimina las barreras de distancia para la entrega de contenido educativo.

  • Elimina las barreras de tiempo para la entrega de contenido educativo.

  • Proporciona mayor comodidad para la entrega de contenido educativo.

  • Confiere los beneficios de la simulación más allá de las paredes de los centros de simulación.

  • Puede proporcionar ahorros de costos significativos a individuos, programas e instituciones.

  • Puede generar nuevos ingresos a los centros de simulación / educación.

  • Permite el trabajo en red y la colaboración interinstitucional.

  • Permite la rápida difusión de nuevos contenidos en la educación médica.